Rows: the attacking move’s type. Columns: the defending Pokémon’s type. The chart uses this game’s 17 battle types and their effectiveness from Pokémon Platinum (Generation 4).
Key: 0 = no effect; ½ = half effect; 1 = normal effect; 2 = double effect. These numbers describe standard type effectiveness; individual moves may have special effects that differ.
Against two defending types, multiply the two values: 2 × 2 = 4, ½ × ½ = ¼, 2 × ½ = 1. A value of 0 stays 0 even with a second type.
The wide chart scrolls sideways. The same matchups are listed below in short lists.
| Attack ↓ / Defence → | Normal | Fire | Water | Electric | Grass | Ice | Fighting | Poison | Ground | Flying | Psychic | Bug | Rock | Ghost | Dragon | Dark | Steel |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Normal | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | ½ | 0 | 1 | 1 | ½ |
| Fire | 1 | ½ | ½ | 1 | 2 | 2 | 1 | 1 | 1 | 1 | 1 | 2 | ½ | 1 | ½ | 1 | 2 |
| Water | 1 | 2 | ½ | 1 | ½ | 1 | 1 | 1 | 2 | 1 | 1 | 1 | 2 | 1 | ½ | 1 | 1 |
| Electric | 1 | 1 | 2 | ½ | ½ | 1 | 1 | 1 | 0 | 2 | 1 | 1 | 1 | 1 | ½ | 1 | 1 |
| Grass | 1 | ½ | 2 | 1 | ½ | 1 | 1 | ½ | 2 | ½ | 1 | ½ | 2 | 1 | ½ | 1 | ½ |
| Ice | 1 | ½ | ½ | 1 | 2 | ½ | 1 | 1 | 2 | 2 | 1 | 1 | 1 | 1 | 2 | 1 | ½ |
| Fighting | 2 | 1 | 1 | 1 | 1 | 2 | 1 | ½ | 1 | ½ | ½ | ½ | 2 | 0 | 1 | 2 | 2 |
| Poison | 1 | 1 | 1 | 1 | 2 | 1 | 1 | ½ | ½ | 1 | 1 | 1 | ½ | ½ | 1 | 1 | 0 |
| Ground | 1 | 2 | 1 | 2 | ½ | 1 | 1 | 2 | 1 | 0 | 1 | ½ | 2 | 1 | 1 | 1 | 2 |
| Flying | 1 | 1 | 1 | ½ | 2 | 1 | 2 | 1 | 1 | 1 | 1 | 2 | ½ | 1 | 1 | 1 | ½ |
| Psychic | 1 | 1 | 1 | 1 | 1 | 1 | 2 | 2 | 1 | 1 | ½ | 1 | 1 | 1 | 1 | 0 | ½ |
| Bug | 1 | ½ | 1 | 1 | 2 | 1 | ½ | ½ | 1 | ½ | 2 | 1 | 1 | ½ | 1 | 2 | ½ |
| Rock | 1 | 2 | 1 | 1 | 1 | 2 | ½ | 1 | ½ | 2 | 1 | 2 | 1 | 1 | 1 | 1 | ½ |
| Ghost | 0 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 2 | 1 | 1 | 2 | 1 | ½ | ½ |
| Dragon | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 2 | 1 | ½ |
| Dark | 1 | 1 | 1 | 1 | 1 | 1 | ½ | 1 | 1 | 1 | 2 | 1 | 1 | 2 | 1 | ½ | ½ |
| Steel | 1 | ½ | ½ | ½ | 1 | 2 | 1 | 1 | 1 | 1 | 1 | 1 | 2 | 1 | 1 | 1 | ½ |
Double: none.
Half: Rock, Steel.
No effect: Ghost.
Normal effect against all other individual defending types.
Double: Grass, Ice, Bug, Steel.
Half: Fire, Water, Rock, Dragon.
No effect: none.
Normal effect against all other individual defending types.
Double: Fire, Ground, Rock.
Half: Water, Grass, Dragon.
No effect: none.
Normal effect against all other individual defending types.
Double: Water, Flying.
Half: Electric, Grass, Dragon.
No effect: Ground.
Normal effect against all other individual defending types.
Double: Water, Ground, Rock.
Half: Fire, Grass, Poison, Flying, Bug, Dragon, Steel.
No effect: none.
Normal effect against all other individual defending types.
Double: Grass, Ground, Flying, Dragon.
Half: Fire, Water, Ice, Steel.
No effect: none.
Normal effect against all other individual defending types.
Double: Normal, Ice, Rock, Dark, Steel.
Half: Poison, Flying, Psychic, Bug.
No effect: Ghost.
Normal effect against all other individual defending types.
Double: Grass.
Half: Poison, Ground, Rock, Ghost.
No effect: Steel.
Normal effect against all other individual defending types.
Double: Fire, Electric, Poison, Rock, Steel.
Half: Grass, Bug.
No effect: Flying.
Normal effect against all other individual defending types.
Double: Grass, Fighting, Bug.
Half: Electric, Rock, Steel.
No effect: none.
Normal effect against all other individual defending types.
Double: Fighting, Poison.
Half: Psychic, Steel.
No effect: Dark.
Normal effect against all other individual defending types.
Double: Grass, Psychic, Dark.
Half: Fire, Fighting, Poison, Flying, Ghost, Steel.
No effect: none.
Normal effect against all other individual defending types.
Double: Fire, Ice, Flying, Bug.
Half: Fighting, Ground, Steel.
No effect: none.
Normal effect against all other individual defending types.
Double: Psychic, Ghost.
Half: Dark, Steel.
No effect: Normal.
Normal effect against all other individual defending types.
Double: Dragon.
Half: Steel.
No effect: none.
Normal effect against all other individual defending types.
Double: Psychic, Ghost.
Half: Fighting, Dark, Steel.
No effect: none.
Normal effect against all other individual defending types.
Double: Ice, Rock.
Half: Fire, Water, Electric, Steel.
No effect: none.
Normal effect against all other individual defending types.