Type chart

Rows: the attacking move’s type. Columns: the defending Pokémon’s type. The chart uses this game’s 17 battle types and their effectiveness from Pokémon Platinum (Generation 4).

Key: 0 = no effect; ½ = half effect; 1 = normal effect; 2 = double effect. These numbers describe standard type effectiveness; individual moves may have special effects that differ.

Against two defending types, multiply the two values: 2 × 2 = 4, ½ × ½ = ¼, 2 × ½ = 1. A value of 0 stays 0 even with a second type.

Attack against defence

The wide chart scrolls sideways. The same matchups are listed below in short lists.

Attacking rows × defending columns
Attack ↓ / Defence →NormalFireWaterElectricGrassIceFightingPoisonGroundFlyingPsychicBugRockGhostDragonDarkSteel
Normal111111111111½011½
Fire1½½122111112½1½12
Water12½1½111211121½11
Electric112½½111021111½11
Grass1½21½11½2½1½21½1½
Ice1½½12½1122111121½
Fighting2111121½1½½½20122
Poison1111211½½111½½110
Ground1212½112101½21112
Flying111½21211112½111½
Psychic1111112211½11110½
Bug1½1121½½1½211½12½
Rock121112½1½2121111½
Ghost011111111121121½½
Dragon1111111111111121½
Dark111111½11121121½½
Steel1½½½121111112111½

Lists by attacking type

Normal as the attacking type

Double: none.

Half: Rock, Steel.

No effect: Ghost.

Normal effect against all other individual defending types.

Fire as the attacking type

Double: Grass, Ice, Bug, Steel.

Half: Fire, Water, Rock, Dragon.

No effect: none.

Normal effect against all other individual defending types.

Water as the attacking type

Double: Fire, Ground, Rock.

Half: Water, Grass, Dragon.

No effect: none.

Normal effect against all other individual defending types.

Electric as the attacking type

Double: Water, Flying.

Half: Electric, Grass, Dragon.

No effect: Ground.

Normal effect against all other individual defending types.

Grass as the attacking type

Double: Water, Ground, Rock.

Half: Fire, Grass, Poison, Flying, Bug, Dragon, Steel.

No effect: none.

Normal effect against all other individual defending types.

Ice as the attacking type

Double: Grass, Ground, Flying, Dragon.

Half: Fire, Water, Ice, Steel.

No effect: none.

Normal effect against all other individual defending types.

Fighting as the attacking type

Double: Normal, Ice, Rock, Dark, Steel.

Half: Poison, Flying, Psychic, Bug.

No effect: Ghost.

Normal effect against all other individual defending types.

Poison as the attacking type

Double: Grass.

Half: Poison, Ground, Rock, Ghost.

No effect: Steel.

Normal effect against all other individual defending types.

Ground as the attacking type

Double: Fire, Electric, Poison, Rock, Steel.

Half: Grass, Bug.

No effect: Flying.

Normal effect against all other individual defending types.

Flying as the attacking type

Double: Grass, Fighting, Bug.

Half: Electric, Rock, Steel.

No effect: none.

Normal effect against all other individual defending types.

Psychic as the attacking type

Double: Fighting, Poison.

Half: Psychic, Steel.

No effect: Dark.

Normal effect against all other individual defending types.

Bug as the attacking type

Double: Grass, Psychic, Dark.

Half: Fire, Fighting, Poison, Flying, Ghost, Steel.

No effect: none.

Normal effect against all other individual defending types.

Rock as the attacking type

Double: Fire, Ice, Flying, Bug.

Half: Fighting, Ground, Steel.

No effect: none.

Normal effect against all other individual defending types.

Ghost as the attacking type

Double: Psychic, Ghost.

Half: Dark, Steel.

No effect: Normal.

Normal effect against all other individual defending types.

Dragon as the attacking type

Double: Dragon.

Half: Steel.

No effect: none.

Normal effect against all other individual defending types.

Dark as the attacking type

Double: Psychic, Ghost.

Half: Fighting, Dark, Steel.

No effect: none.

Normal effect against all other individual defending types.

Steel as the attacking type

Double: Ice, Rock.

Half: Fire, Water, Electric, Steel.

No effect: none.

Normal effect against all other individual defending types.